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Charter
The game industry is in a very exciting place right now. The rise of digital distribution has eliminated many of the undesirable elements to a process that is ultimately supposed to result in something that is fun and potentially thought provoking. With this in mind, we feel it is important to set the tone for how we will be approaching game development, distribution and community support.
- Never be afraid to try something new. In an industry fraught with sequels and rip-offs, the most interesting experience is one that hasn't been seen before. This is not to say that every project will be experimental and obtuse, but sometimes failure is an option as long as we learn something from it.
- We do not make games for financial gain. Money is nice, it helps feed us and keep us warm, but it is not, nor will it ever be, our motivation for creating games. Our motivation is selfish only in that we want to make interesting worlds for players to explore, tell us what they think and (if everything went right) develop a community around. Some of our games will be free, others may have a price, but monetization, microtransactions or bloated pricey DLC will never be in our design documents or our games.
- Community is everything. Without an audience, we'd just be talking to the void and that makes us feel pretty silly. We'd much rather there be someone there to listen! To do that effectively, development and design decisions will include (and potentially even be based around) the concept of a community forming around the experience, and making ourselves available to communicate and use constructive criticism to iterate as much as possible.
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© 2012 Blue Slate Lore |
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